Features

WHAT IS LRCTF?

Based upon the Quake III Alliance code base, Loki's Revenge CTF is an Offhand Grapple All-Weapons Capture The Flag modification for Quake III Arena made as a tribute to the immensely popular Quake 2 CTF mod Loki's Minions Capture The Flag. Featuring 28 time-tested CTF maps and 11 top-tier FFA maps upon release, Loki's Revenge brings back many of the popular features of Q2 LMCTF while taking the default Quake III weapons and physics into account in order to provide a superbly-balanced offhand grapple CTF experience for Quake III Arena.

WEAPONS AND POWERUPS


Chaingun - The LRCTF Chaingun is the only weapon differing from the default QIII weapon set and replaces the default QIII machinegun. Much like the Team Arena Vulcan in appearance, the LRCTF Chaingun has a damage and fire ratio balanced in-between that of the QIII machinegun and the Team Arena Vulcan. Players spawn with the Chaingun and 50 ammo.
Grappling Hook - offhand grappling means players can fire and carry another weapon at the same time while using the grapple to move across a map or hook to higher ground. We've backed off the breakneck speeds of the Alliance grapple just a hair in favor of balanced, intense gameplay. bind x "+button5" 1250/600 (Shoot/Pull)
Bandolier - The bandolier in LRCTF is an instant ammo power-up which gives full ammo to all weapons, carried or not. Bandoliers spawn every 2 minutes.
Team Backpacks - Each team has a single team-colored backpack which allows an average 30% increase in the max amount of ammo a player can normally carry. When the carrying player dies, the backpack respawns in its original location on 2-minute intervals. Backpacks are ideal for stocking up a defender. bind x "drop ammo" & bind x "drop armor"
Adrenaline - In place of the Quake III medkit, LRCTF implements the Adrenaline pak, an instant-use pickup which boosts health to 125 any time health is 100 or below. Health will slowly count down to 100 after pickup.
Runes - LRCTF brings back the four standard CTF runes: Haste, Resist, Regeneration and Damage. Players can pick up and drop any one rune at any time.
Flag Models - Lion and Wolf flags with a Nordic-themed crest.

Hand Grenades - What kind of tribute would this be without hand nades? bind x "weapon 11"

TEAMPLAY FEATURES

Bright Enemy Skins - Similar to the Promode skins, LRCTF has implemented an enemy brightskins model shader. When enabled, brightskins turn enemy players into one of a spectrum of different highly-visible colors, making enemies easier to spot across great distances.

Team Radio - LRCTF brings a much better team communication and coordination system to the plate, featuring over 60 newly-recorded radio and voice sounds per each character set courtesy of Bryan 'Mongusta' Watkins, lifetime LMCTF fan and Game Audio Director of the legendary DaneTracks in Hollywood, California. LRCTF team radio was designed to promote easily organized pub and even match play, whereas people from anywhere are able to communicate effectively in-game using a simple key-binding system and not have to worry about voice comm incompatibilities and other logistical nightmares. All team radio and voice sounds can be bound to keys via the menu system. See the help page for a chart of radio binds.

Team Skinsets - LRCTF introduces team-colored Leopard Print or Camouflage skinsets for an added visual touch. The nostalgic demon skin replaces the skins for the Grunt and Daemia default models.

Team Coloring - Each team's weapon trails and effects are colored red/blue according to team so you always know whether weapons fire is coming from friend or foe.


Team Jersey Numbers - Appear over teammates heads for easy identification of teammates in your hud and in game. Jerseys also allow for direct communication with another player by using the command "say_#"
Team Radar - A HUD display in the upper left corner which is a 2D representation of the map layout which allows you to see your teammates by Jersey number or item carried.
Team Tracker - Another HUD display that allows you to see at a glance which side of the map your teammates are on. It also displays whether teammates are Offense and Defense while also showing rune and flag being carried.

COMPETITION FEATURES

Match Mode - In order to accommodate match play, a robust yet simple to use match system has been implemented which allows a referee who possesses the appropriate ref pass (or has been callvoted to referee) to set all the necessary options required to administer a match or scrim, including change maps, move/kick players, set cap & time limits as well as temporarily set a match password. After each game the default server config is executed to reset the server, therefore refs will need to re-enter the password or be re-callvoted each map which is only a minor inconvenience in order to avoid hijacking of servers.

Referee levels - Server operators can set two levels of referees via the server configs. Normal referees have the same amount of ability as a super referee, although a super ref cannot be kicked by a normal ref. Callvoted referees are given normal referee privileges. In order to callvote a referee the server must have a minimum of 6 players and 80% must vote yes.


Pro HUD - In order to simplify and cut down on hud clutter, LRCTF features the new Pro Hud tucked into the lower right corner which shows all the info the normal and small huds show while taking up minimal screen real estate.

GENERAL FEATURES

Ammo Limits - In order to promote game balance, teamplay and most importantly curb the camp/spam we have placed a cap on the max amount of ammo a player can carry.
See the help page for a chart of ammo limits.

Quad Limiting - Gone are the days when lamers in a 1v1 to 3v3 size game constantly camped quad and made playing small pickup games a total drag. An exciting new server-side option we've added to Loki's Revenge is the ability to limit quad based on team size. As a server-side default, the quad will not spawn in game until both teams have a minimum of 4 players.

Fast Weapon Switching - The vanilla delay on weapon switching has been reduced to 50ms to facilitate the faster-paced gameplay of LRCTF.

No Weaponstay - LRCTF weapons respawn every 5 seconds.

Headshots - Railgun headshots occur when a player shoots an enemy player model in the head, resulting in 110 damage. One of 3 custom wav files and a headshot medal provide feedback when a headshot is made.

Medals:
Assist - Killing the enemy FC resulting in a flag capture for your team.
Capture - Capturing the enemy flag.
Defense - Protecting your FC or your base.
Excellent - Two or more kills in succession.
Humiliation - The dreaded gauntlet kill.
Impressive - Two rail shots in a row.
Headshot - Rail shots in the upper 8 units of the 56-unit tall enemy player.


Instagib Deathmatch - A hotly-debated topic which sharply divided the ACTF community, we've taken Instagib entirely out of CTF mode. For instagib, simply choose g_gametype 0 (Free For All). One exciting new feature to come about as a result are 2-minute instagib FFA intermissions should a server op choose to implement minimaps between CTF maps via the maplist_mix.cfg.

Grappling Bots - Written for Alliance 3.x by SheBitch of the BattleBots team, these bots were too impressive to let go so we just had to keep them around. They grapple, rocket jump and use alternate routes.

Funny Wavs - 800+ comical sounds sampled from popular movies and TV shows intended for nothing more than good times and plenty of laughs.
See the help page for a list of funny wav filenames.

 

Loki's Revenge 2003-present vengames.com  |  Quake III Arena 1999-present idsoftware